EXTRA SATURDAY EPISODE!!! I blather on about all the keyboards and mice I every used. Pretty pointless stuff unless you care. Enjoy!
I talk about my struggles and feeling on design and designer integrity vs being published!
Today, I get back into the Overwatch grind and share what is working for me. Also, Gamebag.
Using games to teach kids is awesome, right? Thank God for all my spending on Steam…
Should esports players be allowed to take substances that can improve their performance? What if its Doritos and M&Ms?
Time to breakdown the League of Legends wave survival boardgame, MvM!
In today’s brief episode, I talk about the sequel to one of my favorites!
Are games based off other media content good? Or just a cash grab?
Rant warning. Today, I implore people to value and experience other’s hobbies.
I have a Quiver case full of awesome games for when I need to game elsewhere. Here is what is inside!
Today, I breakdown a game that I have pumped before, The Thing: Escape from Outpost 31!
Finally, I talk about Gloomhaven and an extended #gamebag!
Today, I discuss the relationship between designer/developers and the community.
This is my list of recommended games to own or bring to a new game group for a blend of experienced and new players!
On this week’s breakdown, The Team 17 frantic team puzzler, Overcooked!
Nostalgia is a huge selling factor. It’s no wonder old games are getting remastered and new games are homage to yesteryear.
In today’s President’s Day casual concept, I discuss concepts for a political party negotiation game!
I share my top 5 video game moments! So hard to choose…
Azul is the new hotness and I finally got to play! Here is my breakdown.
For Valentine’s Day, I talk about Long Live the Queen, a choose your own adventure game! Also, Roll Player and Gamebag.
Legacy games are sweeping the cardboard kingdom. What are they and how are they affecting boardgames as a whole
Here are a couple games that I used to love that were ruined for me by updates or changes.
Today, in a new segment, I concept a game design based on running a snow plow business.
In this week’s Thursday Breakdown, I tackle the Carl Chudyk classic, Glory to Rome.
Along with the usual suspects, I discuss Mysterium and Darkest Dungeon!
Roguelike games have been exploding in the gaming scene recently, but what are they and why are they popular?
Today, I share how Game-ification can be used positively to help you win at life.
You want to pitch your game to a publisher. Here are a few tips to help you out.
I finally do a breakdown of my highly touted game, Dresden Files.
Today, I gush about my new hotness, Slay the Spire. Also, gamebag!
Speedrunning is a popular new category of games on Twitch. What is it and can boardgamers harness it too?
Today, I discuss my 3 favorite Cooperative video and board games (right now).
Many online games have a ranked or competitive mode, but how does it work? Is it worth playing? Also, Gamebag!
Let’s break down the dice drafting, puzzle solving game, La Granja: No Siesta!
New this week: Super Hot, Gloomhaven, La Granja: No Siesta. Also the usuals: HOTS, Paladins, Rocket League.
Esports. What is it? Is it good? Is it here to stay? Discuss.
Today, I talk about how to handle unruly or obnoxious gamers in your group.
End of the week episode is a primer on how I design games and what I prioritize when designing.
In the first Thursday Breakdown VS. match: Splendor goes up against Century: Spice Road. What are their differences and strengths?
Gamebag and my new addiction hotness: Paladins. I love class based shooters!
Lots of designers want to get their game playtested, but don’t approach it correctly. Here is a how to…
Cult of the New is a hobby wide concept. What does it mean for you, as a consumer?
I want to talk about losing in a competitive setting and how you can positively handle that situation.
Today’s breakdown is of the CMON hit, Potion Explosion. Check out the design of this cool marble drafting game.
This week, I am playing Fire Emblem Warriors, HOTS, Splatoon 2, Innovation, The Dresden Files Coop Card Game.
Today, I tackle Virtual Reality. Is it a trend, a fad, or something inbetween? I share my thoughts…
With AGDQ2018 live now, I talk about speedrunning, the new competitive video gaming community. Check out AGDQ at https://www.twitch.tv/gamesdonequick
Inference is a tool that most players use, sometimes without knowing. How can we harness this as designers?
Today’s Thursday Breakdown is New Bedford, a historic whaling worker placement game.
This week, I am playing the splash hit, Splatoon 2! Also, my game night bag is looking great.
As the first day of 2018, I want to talk about the trends I hope to see this year.
Last episode of the year! Let’s talk about my gaming highs and lows since Jan 1 2017.
Settlers of Catan is a formative giant when it comes to introducing the hobby board game market. So why does it suck?
This last week, I beat the first portion of Super Mario Odyssey. Now, I want to gush about it.
Toxicity is a growing concern in online multiplayer gaming. Why? How can we stop it? Let’s analyse it.
Most people like to play game, but there are some out there that only enjoy watching. Why?
Rocket League! In this Thursday Breakdown, I analyze the soccer/physics game that swept gamers in 2016.
Boardgames on WYP today. Igloo Pop, a tactile racing game and Yamatai, an amazing boat placement game.
Single player games are coming back in a big way this year! I list a few and why this is important.
Today, I discuss MOBAs and the major players in the MOBA scene as well as a few personal thoughts on their designs
Hobbies are exciting. When they are new, you can make regretful decisions about them. I talk about the phases of Hobby-ing.
Lords of Waterdeep is a popular board game turned app sensation. Let’s break it down with a eye on design.
I talk about Stardew Valley, a Harvest Moon clone done so lovingly, it is a genre defining game.
In today’s Trending Tuesday, I discuss the end of big gaming studios and their high budget games.
Is player elimination good, bad, or ugly? How about all three? Discuss…
Gamers play games with a specific mindset. I explore how designers can acknowledge, cater to, and harness this for the good of the game and […]
Super Mario Bros is a formative juggernaut in gaming. Today, I breakdown what makes it tick.
This week, I am playing Lineage 2 Revolution on mobile device. Check out this MMO JRPG Manager!
Today, I discuss when game publishers exclude content that should be in the base game and opt to charge you for it in expansions, dlc, […]
From a design perspective, how should we use probability and randomness? What’s the difference? When should I use one over the other? Let’s discuss.
Let’s discuss games that require you to use your voice to control or inform each other.
I discuss the history and personal theory behind Grifters, the hand building card game that I designed.
In the first ever video for Worker Placement, I talk about my background, influences, and goals for this blog.